![]() When this happens, you need to configure the avatar manually. If Mecanim was unable to create the Avatar, you will see a cross next to the Configure button, and no Avatar sub-asset will be added. ![]() Selecting the avatar sub-asset will bring up the inspector. If the match has succeeded, you will see a check mark next to the Configure menuĪlso, in the case of a successful match, an Avatar sub-asset is added to the model asset, which you will be able to see in the project view hierarchy. In many cases, it can do this automatically by analysing the connections between bones in the rig. Mecanim will attempt to match up your existing bone structure to the Avatar bone structure. Humanoid animationsįor a Humanoid rig, select Humanoid and click Apply. After a model file (FBX, COLLADA, etc.) is imported, you can specify what kind of rig it is in the Rig tab of the Model Importer options.
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